#CITIES SKYLINES PC SHUTS DOWN FREE#
Secondly, players are free to craft their own interchanges through the ability to pass multiple levels of roadways and ramps over and under each other by controlling their elevations. Each of these options are not just for aesthetic purposes, they have pollution and noise implications for the surrounding area. Firstly, players have access to a huge number of roadway types with varying numbers of lanes and can choose from options such as tree-lined sidewalks, boulevards, parking curbs, or even sound barriers. Never before have city-builders had so much control over the roadways and transportation systems, and this feature shines in several ways. Fortunately this is definitely not the case for Cities: Skylines, which stands out for one major reason. Readers will remember that I came down hard on my review of Cities XXL for its lack of a standout feature. Cities: Skylines succeeds because of the sum of its many parts, and it shows potential to be truly great. The benefit of being the 3rd major entry is that you can improve and fine-tune things that have worked in the past, while tossing the things haven’t. It is immediately evident that the developers of Cities: Skylines have played other city-building sims, and that they love the genre. The latest SimCity and Cities XXL do a decent job of this therefore it is no surprise that Cities: Skylines liberally borrows much of their concepts and functions. City building is a complex venture to be sure, but a good sim can capture that complexity and refine it into a fun and easily understood process.
#CITIES SKYLINES PC SHUTS DOWN SIMULATOR#
With the litany of city-building sims available today, I was eager to dive into Cities: Skylines to see how the developer made their simulator stand out from the pack. Is this the revolution in city building that we have been waiting for? Is this the one sim to rule them all? Read on to find out. They sought to make the definitive city-building sim that is everything that SimCity failed to be, without the destructive, toxic influence of Electronic Arts. The developer of Cities: Skylines is marketing this product as the ultimate anti- SimCity. As a civil engineer I am especially excited to evaluate the merits of city-building sims, not only by how they function as a video game, but also by how closely they can emulate reality in a fun way.
![cities skylines pc shuts down cities skylines pc shuts down](http://newmods.net/wp-content/uploads/2016/12/a_dark_and_stormy_night_in_the_forest_map.jpg)
Now we have been blessed with a brand new take on the genre from a developer that burst onto the scene a few years ago with a duo of transportation simulators. Earlier we reviewed the revamped Cities XXL which was a worthy, if uninspiring entry in the series. Though we’re only in the first quarter of 2015, it’s turning out to be an exciting year for city-building sims.
![cities skylines pc shuts down cities skylines pc shuts down](http://digitalspyuk.cdnds.net/13/10/768x384/landscape_4184abt_dlc_screen1.jpg)
Progress: Mayor of Blackthorn City (population 50,000)